

This attack is simply a basic attack and cannot target parts (Targeting parts and part breaks will be mentioned on the following page). In addition when using a melee weapon, when the monster moves out of your range you may make an attack of opportunity. If you tie or exceed their AC, your attack lands and you may roll for damage. When you wish to make an attack against a monster, you must make an attack roll against their armor class. Once the last hunter or monster has been reached, the next round starts and the turn order resumes back at the top of the list. Then, you start the round with the hunter or monster that rolled the highest and move your way down. This is done by rolling a d20 and adding your Dexterity modifier. When combat begins, you roll for initiative. Keep this information in mind, as certain abilities, items, and effects only last for a limited amount of time. The total time passed in 1 round of combat is 6 seconds.
MH WORLD FELYNE WEATHERCAT SERIES
Remember that most monsters have an element, so stacking DR and EDR and preparing in advance is highly suggested.Ĭombat is played in a series of turns, which is collectively called a round. Your EDR starts at 0, but certain skills can increase it and allow you to completely absorb elemental attacks. Due note that this also applies to elemental damage. Your DR reduces the amount of damage you take from attacks by its value to a minimum of 1. Damage Resistanceĭamage resistance and elemental damage resistances (represented as DR or EDR) shows how well your armor can take a blow and absorb it. When you make an attack against the monster, you must either meet or exceed their armor class to land a hit. When an attack is made against you, the attack will miss you if the total is less than your AC. Your armor class (represented as AC) is the strength of your armor and its ability to shrug off blows. For example, in order to make a basic attack or move up to your movement speed, you must spend 1 AP. You may spend AP to make all of your actions. In this system, you have 3 action points per turn (represented as AP). As a hunter, you are by nature brave, but even some hunters tremble at the mention of names like Yian Garuga, Rajang, or Gore Magala. Not everyone can stare a Rathalos in the face. The higher your Wits, the easier it will be to locate tracks, hunt down monsters, learn their weaknesses, and more! This stat is key for those wanting to truly learn the secrets of the monsters. Wits is a representation of how your hunter thinks. The higher your Constitution, the higher health you will have and the more resistant to ailments and afflictions you will be! Wits (WIT) Constitution (CON)Ĭonstitution represents how hardy you are. How quick on your feet you are, how quick your aim is, and how fast your reflexes are! This stat is key for hunters wielding long range weapons like the Bow or Bowguns. Dexterity (DEX)ĭexterity represents your hunter's finesse. The stronger your hunter, the harder you can hit the monster and the more powerful you will be! This stat is key for hunters wielding close range weapons like the Greatsword, Hammer, or Dual Blades.

Strength represents the power your hunter wields.
